Using Scene Table Functions
From version 7.2, you can click and double-click on cell functions in a scene table. For reference, see General Control Functions.
To test the click and double-click on cell functions in a scene table:
| 1.
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Run your sample application with the scene table. In our example, this is an application called Beyond Compare 2. |
| 2.
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In Real-Time Designer, in the Scene Composer, click inside the scene window, and then click on the scene table in the application. The scene is captured. |
| 3.
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In the General Toolbox, select Scene Table and click on the captured table. Scene Table 1 is added to the Controls |
| 4.
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Right-click on Scene Table 1, and select Properties. |
| 5.
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Select Recognize columns by Spacing and Recognize row by Spacing, and then click Recognize. The rows and columns are bounded and marked and appear in the Results View. |
| 6.
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Click OK. You can now work with the scene table in Monitor. |
| 7.
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Save and run the project. |
| 9.
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In Scenes, select Scene1 and then select the Activate function, and click Invoke. |
| 10.
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Select the Scene_Table1 and then select the Activate function and click Invoke. You are now ready to work with the scene table. |
| 11.
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For example, select the Paint Cells Rectangles function and click Invoke. |
| 12.
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Select Click On Cell and enter 2 and 1 and then click Invoke. The specified cell is clicked (selecting the cell). |
| 13.
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Select Double Click On Cell and enter 1 and 1 and then click Invoke. The specified cell is double-clicked, and in our sample scene table application, opens the application. |